Ability to pin inspector view #4226
Replies: 4 comments 6 replies
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Had a talk about this with @fire and it seems like a plausible improvement which does not change the current design of godot nor does it introduce a new element, |
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having talked about this further with other godot users, here's additional use cases:
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The Animation Player bottom panel already have a pinning option but is limited to one player. For this to be more useful, the editor will need to be able to open more than one panel of the same type (multiple inspectors, multiple filesystem, et cetera). otherwise this cannot be used to watch, compare and other uses that pinning has on similar tools. |
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One possible implementation suggestion for this feature. |
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The idea for this is:
this has the potential of solving quite the number of UX issues where changing values requires going back and forth between nodes and/or resources
Thoughts?
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