Why are 3 export plugins constantly polling? #4241
rcorre
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Bug rather than proposal methinks? |
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I'm happy to open a bug if it is considered as such. I wasn't really sure what this was, so I went for a "discussion", which is only an option in the proposals repo. |
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I thought that was necessary to enable/disable the android, ios, and web test buttons. I guess it would make more sense if they checked for an export profile, but if they aren't doing any harm, why bother? |
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While looking into godotengine/godot#35868, I noticed that the Javascript, IOS, and Android exporters are in a constant poll loop as soon as I start the editor. They're not consuming an excessive amount of CPU, but it still seemed a bit odd. Is there any way to disable these short of re-compiling godot without support for the platforms? Could they maybe only be registered if you have an export target for that platform? What does this poll loop do?
https://github.com/godotengine/godot/blob/242c05d12f134d8f079debaf50161ef83d1a3b8c/platform/iphone/export/export.cpp#L144-L178
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