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This is already supported. If you click "New Shader" you get the shader creation popup and you can choose to make a visual shader sky shader. |
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The newly integrated sky shader is pretty neat. I'm very familiar with using nodes, in fact I pretty much use nodes for shading. Writing shaders, while It can be or is the most convenient way of doing shaders. Visual sky shaders should be a thing.

I imagine is not as complex to make when there's already a visual shader editor, but I can be wrong.
[picture taken using Godot 4 alpha 5]
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