shortcut to expand/collapse all nodes in editor scenetree #4527
AndHalfAFish
started this conversation in
Editor
Replies: 2 comments 2 replies
-
Beta Was this translation helpful? Give feedback.
2 replies
-
There already is such an option in the scene tree menu, and you can add a shortcut to it under |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
In Blender for example, using shift+A in the outliner toggles between showing the entire node hierarchy & collapsing it.
I would love something similar for the nodes in the editor scenetree in Godot. It makes it easier to find objects without having to search and type.
Illustration from Blender (disregard the material & mesh nodes)
Beta Was this translation helpful? Give feedback.
All reactions