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See discussion in godotengine/godot#25751. In 4.0, GDScript is now able to report multiple errors at once (and has working autocompletion if there's an error). That said, some people don't like seeing errors while they're working on their code. I think we could try decreasing this value to 1.5 by default, as this seems closer to what most other code editors are using. Edit: Pull request opened: godotengine/godot#61814 |
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Usually I set it to 0.5

that makes the script editor more responsive
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