Mouse action "keybinding" - assign functionality per Godot editor view #4750
Replies: 1 comment 3 replies
-
See also #3881. Rebinding individual buttons used in 3D navigation isn't possible yet, but there are a few schemes you can select. That said, none of them match the settings you're requesting, so it may be better to scrap those schemes entirely and allow for using arbitrary actions instead. In the 2D editor, you can hold Space and use the left mouse button to pan the view (similar to most image editors). Using the right mouse button to pan will be possible again if godotengine/godot#58371 is merged. In the 3D editor, when you need to use freelook for extended periods of time, toggle it with Shift + F instead of holding down the right mouse button. Press Shift + F again or Escape to exit freelook mode after toggling it. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
I've been looking for a way to swap the functionality of the middle and right mouse buttons when viewing 3D scenes, but I could not find any way to do so. If this is truly something that is not currently possible, I would like to request that this gets implemented. It would also be nice if this was per view, so 2D scenes can have their mouse functionality altered as well.
Right now, when pressing the right mouse button in 3D view, the editor's view of the 3D scene gets panned. The middle mouse button rotates the view around a specific central point. I would like to swap these two functionalities.
My main arguments for this being added as a feature is that it would improve accessibility for the Godot editor and it is probably not very complicated to implement.
Beta Was this translation helpful? Give feedback.
All reactions