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Adding more zoom levels sounds good to me. Feel free to open a pull request for this 🙂
This sounds like a bug. Please open an issue on the main Godot repository. Edit: Issue opened: godotengine/godot#62694 |
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I've checked godot 4 and tried splicing my atlas, it has gotten worse. Instead of streamlining the workflow, even more clicks is needed to do the same thing now.
Many of the mentioned issues exist in godot 3.5.1 as well. |
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Working with my texture atlas and 9 patch frames, I've bumped into two small issues that can be solved easily.
1- TextureRegion window can use a couple of extra zoom levels, to ease working on pixel critical images. Even on my 24" monitor, pixel peeping and adjusting the lines can be difficult.
2- When adjusting my
patch margins
the lines in TextureRegion don't update, I have to click another node and click back to see the changes.Beta Was this translation helpful? Give feedback.
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