visibility layers #4814
Replies: 3 comments
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Can't you do this using a script or multiple node selection? |
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Yes, you could do it that way. But if you have many scenes, it starts to feel like busy-work. I think in most use-cases, if one wants an object to be in a different visibility layer, one would want all meshes of that object in the different layer ; not just one. I feel like this could be a nice usability improvement. |
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Maybe you can do it using a tool script, not sure how rn though. |
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It would save time if we could assign visibility layers to entire scenes, instead of only to the individual meshes in the scene
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