Window Placement on Startup #5095
rontarrant
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This is being worked on in godotengine/godot#32056, but it requires #3145 to be implemented first to be done properly. |
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Apples and oranges. You're talking about apps built in Godot whereas I'm
talking about Godot itself... the Godot editor window always opens full
screen and on a 2k or 4k monitor, it's overkill. Try it and you'll see what
I'm talking about.
…On Sun, Aug 7, 2022 at 5:01 AM Hugo Locurcio ***@***.***> wrote:
This requires #3145
<#3145> to be
implemented first to be done properly.
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There's a hack that resizes Godot's editor window so its not maximized on start-up, but it only works on a per-project basis.
What would be nice is to rework the Godot editor so it always remembers these things:
And it would be nice if we didn't have to keep setting it up over and over every time we start a new project, just set it once and forget it.
It's a small thing, but Oh, man! It would help keep me sane.
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