C# - Delta is now a double instead of a float #5395
nonunknown
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This was likely done to avoid downcasting issues when using |
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Was actually a good Idea to convert delta from float to double? Because every function and arithmetic the user does on his code accepts only float, for example lerp function, so every time I need to convert delta to float!
this would make sense if all godot functions which takes float now takes double instead (but isnt the case)
also as far as I know double is larger than float, so why that?
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