Replies: 1 comment
-
I ended up coding it myself: You can get it here: I still believe that it could be worthwhile to revamp the manipulation of polygons in the Godot Editor though |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Sometimes I had to rearrange game levels made of CollisionPolygon2D and it was quite painful and time consuming, in my opinion a knife tool would be pretty convenient.
It could be placed next to this list:

And it could be used to split a Polygon2D / CollisionPolygon2D / Navigation PolygonInstance in 2 as such:

My only doubt about this proposal is that I'm quite positive such a tool could be implemented as an addon with some work, but it would be nice to have such functionality out of the box..
What do you think?
Beta Was this translation helpful? Give feedback.
All reactions