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See https://www.reddit.com/r/godot/comments/zakw3l/asynchronous_reprojection/ and https://github.com/Calinou/godot-reprojection-demo. |
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Hi, I've watched Linus's video on it and tried the Unity demo and I think it is great. However, in the comments the author states that one should have game engine support for it to work on real low frame rates. I would like this technology to become standard for non-VR games as well so that's why I'm creating this discussion. What do you think about it?
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