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I think global groups would HEAVILY addresses this issue without necessarily needing more style to each group: godotengine/godot#60965. Doesn't mean they can't be later implemented in addition to them. |
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Related to godotengine/godot#69649
(Opening here because I don't have a mockup nor code)
Personally I have been mixing and matching groups added in scene and on instance, which means I would've ran into the issue reported myself at some point.
Please either color-code them differently (Duriel suggests graying some of them out) and/or add an icon.
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