TileMap Layers 2.0 - Enhancements #6021
Gurigraphics
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Layers were introduced with the purpose of not having to deal with multiple nodes. Working with multiple layers is a breeze now, because you can switch between them very conveniently. Which wouldn't be possible with multiple nodes. |
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Describe the project you are working on
Improves the organization of any project that uses Tilemap
Describe the problem or limitation you are having in your project
Current layer organization and usage

Describe the feature / enhancement and how it helps to overcome the problem or limitation
The problem -> Layers should be treated as much more relevant elements. And not as only Tilemap configuration.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
The improvement -> Layers can be Nodes

If this enhancement will not be used often, can it be worked around with a few lines of script?
It is possible to use several Tilemaps as layers, as many do.
However, this is bad practice. It is better to use what is simpler and more suitable.
Is there a reason why this should be core and not an add-on in the asset library?
It is essential because it directly affects the quality of the project organization.
The current organization leaves something to be desired.
It's not practical to deal with "multiples open configuration lists infinite scrollbars".
Much better each configuration in its proper folder, node or group.
The possibility of grouping layers also is not possible in this old system.
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