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Let me try to summarize the problems related to map creation identified in your video(s), apart from the missing features you listed:
Some thoughts on what could/can be done:
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I think this is a very important discussion! good mapping tools always seem to be overlooked, having a good mapping tool is what made the old school engines such as QuakeEngine, GoldSrc and Source Engine so popular and lead to the great, still active communities surrounding games created in those engines. To get some more insight, I think this is a great video about this topic from a pro level designer: This is also a great thread about the tools that Source 2 comes with: TrenchBroom 2 trailer: (something like this within Godot would be a godsent) I really think that Godot could attract a very large audience of level designers if this gets more focus, level designers are starving! |
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This really ought to have been a main feature from the beginning, it's like putting the cart before the horse. As someone who's come from an environment that mainly used Hammer++, it's been a struggle adapting to Godot's alarmingly barren & lackluster in-engine 3D level/world creation options. I rewrote this post several times to be more polite and less emotionally charged, as it's been quite a recent discovery for me. 2D mapping gets all the love & attention, and that's made Godot one of the best options for 2D games right now. Tilemapping has gotten way better, there's great support for in-engine level/world creation for 2D. But the 3D side... yikes. This might sound mean, but I legitimately think any 3D game made in godot is only good in spite of the engine, not because of it. |
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Here's a video explaining why Godot needs a better editor workflow for creating maps. Something similar to the Hammer++ editor (an improved version Valve's original Source 2013 hammer editor, which is an upgraded version of trenchroom) would be nice, with a built in terrain editor. 2D could also use something similar, because right now the best thing both can do is gridmaps or tilemaps. These are good for modular levels or dungeon crawlers, but not great if you want to make a complex 3d level.
Hammer++ features include:
Here's a proposal for a built in terrain editor, which would be part of this theoretical improved "godot hammer editor" tool
Proposal created at the request of @rburing
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