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Godot currently uses GodotTools.IdeMessaging to provide additional completions (signals, input actions, etc.) for C# IDEs.
I've been looking to support this in nvim, but with things like the custom debugger being replaced with a more standard DAP solution, I wonder if it's worth the time (writing parsers for the custom message format is a bit annoying).
Are there any plans in the future to replace this with something else, or is it here to stay?
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Godot currently uses GodotTools.IdeMessaging to provide additional completions (signals, input actions, etc.) for C# IDEs.
I've been looking to support this in nvim, but with things like the custom debugger being replaced with a more standard DAP solution, I wonder if it's worth the time (writing parsers for the custom message format is a bit annoying).
Are there any plans in the future to replace this with something else, or is it here to stay?
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