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You can drag the node into the Script Editor. If you hold down the Ctrl key, the |
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Hello everyone, the "access as Scene as unique Name" is a great idea and very very usefull.
But it doesn't fix a 'user issue' that you have to go in your script, do a onready var my_variable = $"%NameOfTheUniqueNode"
Often when you have about ten nodes that you have to do this, this is annoying.
My proposal is very simple:
It is possible do automatise the onready var my_variable = $"%NameOfTheUniqueNode" directly when you check the" access as scene" and select the node which contains the script target ? Like signals ?
You just have to follow a template which split the NameNode on a user variable
For example:
In the scene Tree:
GroupsQuests
CurrentQuests
ActiveButton
What do you think ?
Cheers,
Proksima
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