Replies: 2 comments 1 reply
-
Moving to discussion, as there is no concrete technical implementation provided. I feel this is better done with an add-on. Drawing a waveform doesn't require that much code, but you often want a lot of control over it (for artistic purposes). The editor's audio visualizer has a very specific goal – it's purely functional, with no artistic intent. |
Beta Was this translation helpful? Give feedback.
0 replies
-
I see. I guess I will have to read the ogg docs myself then. 😭 |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Describe the project you are working on
Rhythm game
Describe the problem or limitation you are having in your project
I don't want to have to code it myself in GDScript
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It will give me access to the audio visualizer
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I will call a function to get the data.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
The import windows are core. I'm sure there's an audio visualizer in the code somewhere, I just can't find it.
Beta Was this translation helpful? Give feedback.
All reactions