Replies: 1 comment 1 reply
-
It makes sense to add a confirmation dialog if moving a non-empty folder. I'm not sure if checking the number of users for each resource within the folder (recursively) can be done quickly. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hello,
It is way too easy to move a directory to another location in the FileSysten panel, increasing the possibility of a accidental mouse slip (happened to me more often than I would like to admit). The issue with this is, that if have any scene open in a directory that is moved by accident, Godot crashes and you can't undo the action (at least for me). After opening the project again, and (intuitivly, your first thought, but not the best idea) moving the directory back to its place, some scenes are likely to be corrupted (export variables and scripts (c#) seem to have a wrong location).
I have a couple suggestion to solve this issue (even if the chrasing bug is fixed):
- The scenes are saved and closed when you move a folder (?)
I hope this gets implemented somehow, it would save me a lot of trouble. :) (or moving directories should be made more robust, and less likely to corupt files when done incorreclty).
Godot: Godot v4.0 - Stable Mono version Win64, Windows 11
Kind regards, Podloot.
Beta Was this translation helpful? Give feedback.
All reactions