running game NEED to reflect current scene's real-time state EVEN not saved #6601
jzq740176597
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Requested a ton of times, the last time like 2 days ago? EDIT: And by yourself, and you were told it's a dupe of #1864 |
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It's already feasible to make changes to the running project that are not persisted by using the Remote scene tree dock while the project is running. |
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Describe the project you are working on
3d
Describe the problem or limitation you are having in your project
I just refine the scene (3d), I iterate to change /amend some-setting Then see what's effect or look like in game by running F5;
But I have to save the changed (setting can make it auto-done) If not what I want I Need to ctrl + Z sevaral times. It's so tedious.
Just see what's unity deal with this; game view just to reflect latest changed / state , save change or not it's up to user.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If game view can reflect the latest state of scene (include the unsave-change) . I can easily amend or iterate changed sth. I may changed many If I want save then just Ctrl + S otherwise just reload it (discard the changes) then everything back to original state.
It's clear & fine
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
core
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