Make Shortcuts more smart to resolve/match the correct one to exec #6629
jzq740176597
started this conversation in
Editor
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Describe the project you are working on
3D
Describe the problem or limitation you are having in your project
https://i.postimg.cc/C5GmHZ04/4-4-2023-2-12-39-PM.jpg
when I have 2 shortcuts assigned to same key-binding.
eg: one for Editor section while another for spatial-editor (both are key-binding : ctrl + alt + f) See above image.
when I trigger key-binding, I want to exec the editor-section one EVEN currently 3d-spatial editor is activated (Because spatial-editor prerequire a 3d-object to select to succeed the operation BUT there's NO!
So it premature eats the key-stroke and Make I must swith to other editor to do it & back)
Describe the feature / enhancement and how it helps to overcome the problem or limitation
smart DO filter the shortcuts by pre-condition. if not, pass through make successor CAN & HAS A chance to deal with it.
NO EAT
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
when press the key-bindings IF the current editor can't successfully consume it , then other editor with same key-bindings works too!
SO some similar key-bindings like find /search /focus can take the same binding. easy to remember!
maybe along as the godot move forward, same key-binding is inevitable, So smart to match one is vital!
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
core
Beta Was this translation helpful? Give feedback.
All reactions