Solution to AnimationTree FSM UX issue. #6869
ca3gamedev
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Describe the project you are working on
A fighting game in 2D.
Describe the problem or limitation you are having in your project
It's not obvious how to set up the update and init logic of each state, nor how to handle the transitions between states in the FSM graph tree in the animationTree.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
A side bar at the right with some basic button to include and set up each state init and update and exit function.
As well something similar to a basic GUI to set up the conditions between the transitions of two states.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
A side bar with some buttons to set up the update, init and exit functions of some script that are used for the node.
And some basic list where you can add and remove buttons to set up transition conditions, based on other script varaible.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, It's a core feature to the AnimationTree.
Is there a reason why this should be core and not an add-on in the asset library?
It's an UX improvement to it.
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