mishandling of the edit box #6991
CodeLazier
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Something similar to godotengine/godot#49310 needs to be implemented for SpinBox and EditorSpinSlider. That said, I thought this was done already. |
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In Godot, a numerical input field can be incremented or decremented by left-clicking and dragging the mouse. However, there is no error calculation implemented, which sometimes results in unintentional value changes when clicking on the input field. It is necessary to implement a trigger for this operation after dragging a certain distance in pixels.
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