Make the Audio Bus effects adjustable with Animations and/or Tweens #6997
HVukman
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You should be able to do this with a The fact that it says that it's a null is a bit strange, are you sure you're getting the right effect? You've added an image of a |
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You can access the AudioServer singleton from a script to modify various effects at run-time in a script. Use Tween's low-level interpolation methods to interpolate values when calling methods on the AudioEffect instances stored in the audio bus (the values returned by AudioServer). |
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At the present state you cannot change audio effects while running Godot. See: https://imgur.com/a/HXRix5x
There are no key symbols and you cannot tween the values, since they are not node paths. See this code snippet:
You can make a new AudioEffect resource and tween the values, but then you have to add the effect to the bus again.
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