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It's In the future please first turn to the other community channels |
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Block selection mode would be interesting, but it'd involve a lot of alterations and new details as it'd involve simulating selection areas where none exist etc. |
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currently, the only way to place multiple cursors in godot's editor is to hold alt then click individually for each cursor that you want, which is painfully slow
pretty much every other code editor i've worked with allows you to place many cursors very rapidly along a column, which is useful since a lot of the time i'd have a scenario like this:
if you wanted to change
example1
intoexample2
, then with column selection you can simply create a column of cursors at the end of the variable name, hit backspace to erase the 1, then enter 2alternatively, you can select the column of 1's and enter 2 to swiftly overwrite them
with godot's editor however, there doesn't seem to be a way to do this very quickly
(and using find and replace is overkill and still too slow)
other editors typically achieve this by letting you hold a key, usually shift+alt, then adding a new cursor to the line below or above using the arrow keys
(currently, using the up and down arrow keys with shift+alt doesn't do anything in godot's editor)
they also typically let you achieve the same thing but with the mouse
usually it's the ctrl or alt key, and while that key is held, you can click to start at a certain line and column
then drag vertically to create new cursors at the same column on the lines you move the mouse pointer to
or drag horizontally to select columns
(ctrl + click does already do something else in godot's editor, and so does alt + click, i guess shift+alt would work?)
this feature seems to be called "column select" or "box select" by people, but it effectively just works by automatically placing new cursors for you
here's how it looks in other editors:
https://youtube.com/watch?v=a6UN06Qk_Js
https://youtube.com/watch?v=DL0HB_qlSVk&t=16s
https://youtube.com/watch?v=6T6B3c3dPFI
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