Add an option for GLTF to consider Collections over Empties for parenting #7013
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i doubt anyone will even read this. |
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This sounds like a missing feature in Blender, not something Godot can handle. Collection names are not saved into the gltf file, so it needs to happen before export. See here for the Blender issue: KhronosGroup/glTF-Blender-IO#1456 In terms of workflow, I tried using a workflow with parenting to empties in Blender, and it is very difficult to ensure that parenting is done properly, ensuring that the |
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In the current configuration, the godot GLTF importer looks for empties to parent objects to spatial nodes. Id like to have the option to use blender Collections instead. Collections are very easy to work with in blender/ Having to constantly parent and unparent to empties in blender is a pain. its also like a 4 step process moving objects to other empties. With Collections, you can also easily select all objects within them.
So the idea would be, the if you have a collection named foliage then the import would put all objects in that collection under a spatial node named foliage.
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