"Warped" typo/mis-translation #7094
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Renaming an editor setting breaks the setting for existing users (if they've changed it from the default value), but I guess it's acceptable for a minor release. That said, since 4.1 is in feature freeze, this likely has to wait for 4.2. That said, the method is internally called |
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In gaming warp means teleporting: https://en.wikipedia.org/wiki/Warp_(video_games) and the mouse teleports from one end to the other. Meanwhile wrap is about enveloping, like the mouse going from one end to the other. It is fine. This is fine. Insert this is fine meme. |
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In the UI settings I noticed that all of the settings related to "wrapping" are labled as "warping" or "warped" - I know english is not the first language of the Devs so I assume this is a simple mistranslation.
In english to "warp" means to distort or skew the image, like stretching or smushing it in various ways. This is common terminology, examples can be seen in photoshop's "warp" tool, which applies a lattice and allows you to distort the image.
Wrapping, on the other hand, is when the mouse continues once it reaches the edge of the screen and keeps scrolling despite reaching the edge. I believe this was the intended implementation.
When I first encountered these settings I was extremely confused due to the mismatch in terms, I hope catching this spelling error early helps in the future of Godot! :)
To be clear the fix is "Wrap" and "Wrapping"
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