Possibility to define the addons folder per project in the project settings, maybe more than one as well #7382
TheRealSlander
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Like in other programming languages, I think it's important to keep a unique convention for add-on location. It makes discovery by third-party programs far easier (such as asset libraries, dependency management tools, etc). For instance, Node.js/npm uses If you want global add-ons, I think #831 is a better solution to go with. |
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In a Godot project, we can personalize almost everything, but the addons folder is forced to be called "addons" (and I don't mention the fact that it does not match the "plugin" tab in the editor ^^).
This is annoying for some reasons (like naming conventions in a team for example) and it could be made a little more juicy to have the possibility to define 1 or more addons folders via a setting in the project settings page.
A useful case would be for example the use of 10 addons/plugins in a Godot project, 5 are only used in the editor to help developing and should not be exported with the game and 5 others are meant to be exported with the game. We could then define a "editor_plugins" folder and a "game_plugins" one, then put respective addons/plugins in them. In this case, it could be simple to define in the export options which folder should be exported, and which should not instead of having to set 5 separate folders.
Just a thought...
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