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There're already a few related proposals: |
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I would like to be able to drag a signal from the Signals tab of Node dock, to a Node in the Scene dock in the editor※ and have it open the dialog to connect the signal with that Node selected.
※: Or even in the main 2D or 3D area, which I understand won't be perfect due to overlapping Nodes.
I would find this useful for scenes with lots of Nodes, so I can then proceed to set a method name or pick an existing one (I should still be able to change the Node, for example if I dragged the signal to a collider but I want the physics body).
This could save time and cognitive load, in particular in scenes with lots of nodes, where connections are not necessarily between nearby nodes.
My use case is wiring a puzzle in 3D.
Other related ideas:
Addendum: When connecting to an existing method, I might not want to switch to the script automatically.
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