Allow hiding property focus in the Inspector #7628
Replies: 2 comments 2 replies
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I recall, and I may be wrong, that Godot 3.x worked similarly, but the switch to Popups, Windows, and the likes of them may have screwed this up, too. The way Unreal does it seems nice. Hey, the cursor changes to sideway arrows, too. In hindsight that does seem nice... |
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You can drag-and-drop the name or right-click it to copy its name, path or value.
The focus outline is here for keyboard navigation, which is necessary for accessibility reasons. What we can do instead is hide the focus outline on mouse/touch-initiated focus, but keep it on keyboard/gamepad-initiated focus (like |
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simplescreenrecorder-2023-09-08_19.22.28.webm
both the value name and input widget can have some sort of focus, and none of them serve a purpose to me.
Look at how unreal does it:
simplescreenrecorder-2023-09-08_19.26.10.webm
clicking outside takes the focus back from the input field. clean.
There are several small things like that that make the editor feel bad to me.
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