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We can separate areas like scene inspecto filesystem into windows.
Because we can't separate them, changes such as camera positioning on a single screen can become tiring. This workspace has to be in a structure that makes it easy for us. These constraints can be tiring when using the editor.
We cannot separate our scene part and output shader part in the editor. It is also not possible to separate them as more than one filesystem. It would be nice if they could make structures where people can use different editor structures. Unity can provide a nice experience in this regard. My own idea is that this experience can be given in the Unity structure or with a structure like blender because it will be easier to do for now.
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We can separate areas like scene inspecto filesystem into windows.
Because we can't separate them, changes such as camera positioning on a single screen can become tiring. This workspace has to be in a structure that makes it easy for us. These constraints can be tiring when using the editor.

We cannot separate our scene part and output shader part in the editor. It is also not possible to separate them as more than one filesystem. It would be nice if they could make structures where people can use different editor structures. Unity can provide a nice experience in this regard. My own idea is that this experience can be given in the Unity structure or with a structure like blender because it will be easier to do for now.



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