Suggestion for Enhancing the "Quick Open" Menu Experience in Godot [w/ Prototype] #7717
kevincardona
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This was being worked on at some point by another contributor: godotengine/godot#56772 That PR fell behind and has a lot of merge conflicts now, so it would probably need to be redone. I liked its design but it would also need some tweaks to better match with the rest of the Godot editor. |
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I feel like the quick open menu should feel a little bit more seamless to the editor. My bigest gripe with the pre-existing implementation is that you cant just deblur/defocus to close the menu. It also think that having a separated native window makes it feel a bit more disconnected from the editor.
I think I would value having quick open be attached to the editor (think VS Code file search) and maybe using a PopupPanel (or new subclass) over the ConfirmationDialog and I wanted to get everyones thoughts on that.
I made a prototype that makes these changes that you can take a look at here. It also includes
an additional "No results for ..." dialog that I think would be nice.
Note: The styling isn't perfect in my prototype
Deblur-w-popup-panel.mov
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