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This is really a limitation you have to get used to I'm afraid, we can't really add exceptions for every possible prefix or style, the style for member variables in Godot projects is to prefix with |
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I think supporting Personally, I use
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Hi,
I've switched from Unity to Godot.
I'm used to call my member variables "m_MyVariable" (don't ask why, old habit haha).
In Unity the variable would automatically get renamed "My Variable" in the editor.
Here it is renamed "M My Variable" which looks weird.
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