Curve: weighted tangents #7781
MeisterDerMagie
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I think the reason this isn't supported is that the curve could end up going "over itself", which is not allowed for Curve resources as they're 1-dimensional. Of course, clamping could be implemented to prevent this, but it might be difficult to manage when you move around other points in the curve. In the meantime, you can use additional points to create a weighted curve. |
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On second thought: this is probably not an editor thing, but the underlying curve class would also need to be reworked. |
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In most curve editors out there (Unity, After Effects, Spine 2D, ...) a tangent can not only be free, but also weighted. This gives animators much more control over the "character" of a movement. Godot's lack of this feature severely limits the power of curves.
Godots curve:

Curve with weighted tangents:

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