Keep selected node alive after deleting the contents of the search bar in "Create new node" #7795
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Yes, I also often have this problem. |
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I can reproduce this on 4.2.dev5. Fixing this may not be trivial, as the most suited node is automatically selected when the search textr changes in any way. You can only have one node selected at a time in the Create New Node dialog, which I believe also impacts how this could be fixed. simplescreenrecorder-2023-09-22_23.11.59.mp4 |
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In Godot v4.1.1 if you search for a node in the "Scene", then select it and after that delete the search string, the node is still selected.
However, if you do the same in the "Create New Node" window, the selected node is lost and the root type "Node" is selected instead.
Keeping the selection in the "Create New Node" alive would be very useful, just like it is in the "Scene". You might remember the name of some node but not another, and with this you could look for a sibling and keep searching from there.
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