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We could display sizes next to the AABB lines (also in the 2D editor). I had a proof of concept for this in the 2D editor: #5288, https://github.com/Calinou/godot/tree/2d-editor-display-selection-size In 3D, it would look something like this (screenshots from Source 2 Hammer):
The labels move depending on which parts of the AABB are visible.
The orange box outlines you see when selecting a node is the default AABB, but it doesn't increase in size when Extra Cull Margin is set above 0 or when a custom AABB is used. |
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There are a few issues working in the 3d editor (and I guess the 2d is similar.)
If an AABB gizmo could be created it would solve both of those problems.
Proposed use:
I think this means including an actual AABB for nodes in general, not only VisualInstances, but even so it would be great!
Thoughts?
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