Unify quick open windows (Editor UX) #7933
LukasDavidSchwarz
started this conversation in
Editor
Replies: 1 comment
-
Somewhat related to #7717 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hey, very new Godot user here, so maybe take it with a grain of salt? Or maybe it's even beneficial because I have a fresh set of eyes? Idk.
Describe the project you are working on
Migrating a WIP 3D rougelite from Unity to Godot
Describe the problem or limitation you are having in your project
After opening one of the 'Quick Open' windows, I want to switch to a different one, because I opened the wrong one. I can't use the keybind of the correct one because the search textbox is in focus and the keypresses are consumed by it.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Option A)
Move the 'Quick Open...', 'Quick Open Scene...' and 'Quick Open Script...' Windows to one window with a tab for each of them. Also add keybinds (maybe 'Alt + Right Arrow' / 'Alt + Left Arrow' or 'Tab' / 'Shift + Tab') to move between the tabs.
Example of how this is done in the Rider C# IDE:

Pros:
Cons:
Option B)
Use a unified 'Quick Open' mode, that uses special syntax in the search text box to select what to search for.
Example of how this is done in Unity Quick Search:

Pros:
Cons:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I don't know
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't know
Is there a reason why this should be core and not an add-on in the asset library?
I don't know
Beta Was this translation helpful? Give feedback.
All reactions