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Thanks for the proposal! Consolidating in #2159. |
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I thought it would be a neat feature to be able to loop an Animation and set what frame to loop from.
Example: You have a falling animation for your character where the first 3 frames show the character animating his body to fall down, and the next 3 frames just move the character idly while falling, maybe some hair movement or something.
Godot already has the ability to set an animation to loop. I think it makes sense to be able to add a frame to start the loop from instead of making two animations and writing code to do this, it would be a nice quality-of-life change in the editor.
How to implement it?
Right-click on the animation timeline to set a loop point. Seems intuitive and straight forward.
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