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Nodes in AnimationTree Editor without Delete Button kill me, we need improve this part of Editor UI |
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Describe the project you are working on
None. This is an observation of my little experience working with godot. But also I see many others facing this:
Just today, without searching it intentionally find those two:
godotengine/godot#82501
"No obvious way to delete AnimationNodeBlendTree node in AnimationTree editor"
#7482
"Drag and drop onto "Add frames from sprite sheet"
godotengine/godot#80515
"When in script editor, Cmd+, is acknowledged by the menu bar but doesn't open editor settings"
Describe the problem or limitation you are having in your project
Shortcuts are not intuitive or follow a standard (international) approach such as it won't be necessary to memorize shortcuts for each software, people usually learn it randomly from tutorials passed by peer-person recommendations. This is not efficient to advertise shortcuts.
There is a guide: https://docs.godotengine.org/en/stable/tutorials/editor/default_key_mapping.html
However people won't memorize all of it beforehand, and usually search for the shortcut that is needed in real-time.,
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Show in a bar which shortcuts are available, maybe add also the name of the current view-context.
Blender example:

This proposal wants to show real-time shortcuts available.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Show in a bar which shortcuts are available.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not sure. Someone familiar with the code should figure out.
Is there a reason why this should be core and not an add-on in the asset library?
Many people use shortcuts and the advertisement of them is not in real-time as needed. Would be better for all people using shortcuts to see in real-time which shortcuts are available.
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