Replies: 2 comments 3 replies
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I think the distinction which you made, that this is a popup and not a dialog, is important. I expect modifications made in the main window (and popups are extension of that window) to take effect immediately ie. as it currently is. Having used Photoshop, I always felt that choosing colors in a dialog and then pressing enter/accept is sluggish.
This sounds like a bug to me. |
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Adding OK/Cancel buttons makes this already large popup even larger, so I'd rather not have that.
Like in Photoshop, you can click the "old" color on the left of the preview in the middle to revert to the old color without closing the color picker. This could benefit from a tooltip or other visible indication (such as a revert icon) though.
I guess we could make Ctrl + Enter accept the current suggestion in any of the text fields and close the color picker in a manner similar to Escape. Ctrl + Enter is generally understood as a "submit" interaction (try it on GitHub 🙂). |
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Problem
Currently when you open the Color Picker from the Inspector, you have following options:
Problems:
How other similar dialogs (although Color Picker is a popup) work: If you open the Script / Quick Load dialog (titled Resource) from the Inspector, it has these options:
Proposal
I propose that the Inspector's Color Picker usability is fixed by changing it to work like the Script / Quick Load dialog.
I don't think that the ColorPicker node itself should contain OK/Cancel buttons. This proposal is about how the Inspector's color picking works. I'm not familiar with the editor code, but that may mean the ColorPickerButton node.
I modified this addon https://github.com/Qubus0/GodotColorPreview/tree/main to work like I proposed. I added the shortcut keys to the button texts, because this color picker now works differently than the Inspector Color Picker. This is much more pleasant to use than the Inspector's Color Picker.
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