"current key" for animation #8109
AhmedTheCodeWiz
started this conversation in
Editor
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
basicley when your making an animation for example making a node move to the right, you need to have a set position starting key so lets say (y: 0, x:0) and the animation has a second key that is the end position, (y:0, x 10) this moves the node to the right by 10 units, but if lets say the actual node is at (y: 35, x:90) the start key will just teleport to the 0,0 coordinate, and then play the slide right animation, instead godot should have a key that takes in the current position, scale, size, etc.. and then goes to the set position key, this allows from more dynamic animations and a smoother experience for developers
Beta Was this translation helpful? Give feedback.
All reactions