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Was curious, so I altered the code above to: |
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I made an issue for this. |
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This image shows how in the editor, the position of things is different to when it runs. This seems a bit weird to me.
I was pointed to the cpp which shows this might be intended:
https://github.com/godotengine/godot/blob/4363ae34fa3f52223ae78ff2f2c187ab99827e3a/scene/3d/node_3d.cpp#L736-L749
If this is not going to change, how does one handle the discrepancy in normal use?
I made a small repo if anyone wants to try it:
https://gitlab.com/dbat/top-level-issue
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