AnimationTree "GroupState Transition Options" #8314
AxZelAnims
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Hello everyone.
So I've been in love with AnimationTree but as practice, I want to make my AnimationTree organized using Substate Machine (Grouped State Machine) to prevent the "Spider Web/Neural Network" mess
And I'm also abusing playback.travel to jump into an Animation right away, and using a its own transitions to return back to Idle Animation.
For Example....
Now it works, but sometimes I want to transition a very specific Animation State Machine that is inside a Group to another State Machine that is also inside a Group.
For Example....
"parameters/Running/02_2_RunLoop" to "parameters/Jumping/01_2_Jump_Fall_Loop"
It fires an Error even though it is what I wanted. It seems I should not be doing it like that.
I suggest that there should be an option to pick a State Machine to Transition to when it's a Substate/Grouped Machine just like below :
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