Physics Object spawn issues #8427
ghost
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Engine Core
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Please do not vent your frustration here, and do not joke about self harm please, see the code of conduct |
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Have you tried modifying their |
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This is being implemented in godotengine/godot#70443 (which still needs work before it can be merged). |
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Describe the project you are working on
basic 3D game with mutliplayer
Describe the problem or limitation you are having in your project
players require positions set before being added to the scene, otherwise players will collide with each other on spawn resulting in players being stacked ontop of one and other rather than on spawn positions which of course undesireable.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
remove that dreaded error message caused by modified transforms of objects outside of the scene tree
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
allow the user to modify the global transforms before the object is added to the tree
If this enhancement will not be used often, can it be worked around with a few lines of script?
I can ignore the error messages but cannot toterate them.
Is there a reason why this should be core and not an add-on in the asset library?
it only makes sense to spawn physics objects in the desired location
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