Add multi node scaling 2D #8481
rpgshooter
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Moving to discussion, as there is no concrete technical implementation provided.
Collision shapes shouldn't be scaled, so this has implications if the editor were to support this:
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Describe the project you are working on
A 2d game
Describe the problem or limitation you are having in your project
Having to resize both sprite scale and collision scale separately using the point resize.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The ability to scale both at the same time. Makes it much more easy to prototype levels.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
you click on the parent node and whatever is below that parent node can be both re-scaled. EX: a collision node and a sprite node
If this enhancement will not be used often, can it be worked around with a few lines of script?
not really
Is there a reason why this should be core and not an add-on in the asset library?
it would make prototyping and other aspects of 2d game development much quicker.
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