Both rotation (*in radians) and rotation degrees properties should be available in the inspector #8493
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Starkandco
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Having two different properties doing the same thing in the editor would be confusing and unnecessary IMO, both are exposed just not in the inspector |
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This was already proposed in the past and was rejected: godotengine/godot#50042 |
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Having rotation be converted from degrees in the inspector leads to confusion for new users some of whom naturally assume the way they interact with this rotation property in script to be the way they interact with it as seen in the inspector.
That is - through degrees e.g. "object.rotation = 180" and expecting an upside down object.
My proposal is to expose both rotation (the radians version) without any conversion, and then separately also expose the rotation degrees property. This will make clear to newer users that there is both rotation and rotation degrees properties available for objects for when they move to scripting.
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