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We probably also want to have distance fade properties for gizmo icons, so that distant gizmos can be hidden to be less obtrusive (since their size is fixed). Alternatively, we can make gizmo icon size depend on distance, but this will require a custom shader so that the size is kept to a reasonable value at its minimum size. |
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I would like to note that it's been brought to my attention that there is a setting seemingly specific to the Android editor that does scale the gizmo handle size already.
However, I do feel it would still be preferable to make this a general setting and expand upon it with the suggested distance fade and maybe other features. |
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As it stands, most editor gizmo billboards/handles are fairly small, making it hard for me to use them.
I think it would be beneficial to have a multiplier for the scale of billboard gizmos.
It could potentially be a slider, similar to what Unity has for when "3D Gizmos" is enabled.
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