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All Resources have a Name property that can be set by the user for identification purposes, but it's not used in the editor as often as it could be. I made a quick branch for testing, which seems to work correctly: https://github.com/Calinou/godot/tree/tileset-editor-display-resource-name The resource on the left is named, the one on the right isn't. Maybe there should be a way to disambiguate unique resources that have the same name. |
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When applying

.tres
files to a custom data layer, instead of displaying either the file name or resource path, it displays a resource ID which is difficult to keep track of.It would be nice if there was a way to make the data more easily recognizable to the user, so they know what they've set on each tile. Perhaps there could be a type for the custom data layer which is specifically set up for resource files to handle this case?
Unless I'm missing something already implemented that does this, that is.
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