You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In any case, a simple tooltip with a keyboard shortcut when hovering the mouse over a button will be useful for everyone.
I looked at Godot's source code and didn't find a quick solution for this. Therefore, I decided to open a discussion, for those who are better familiar with the engine architecture, adding this feature will not be a big problem.
As tooltips, you can use ready-made strings and shortcuts specified in editor/editor_node.cpp
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
I suggest adding tooltips with hotkeys for main screens buttons.
Right now tooltips are only available for playtest buttons.
Now, if a beginner starts reading the documentation in order, he will learn about the
Ctrl + F1 ... F4
combination only in the category Getting Started / Step by step / Using signals, in which this shortcut is mentioned for the first time. Which is a little counterintuitive. It makes more sense to mention these shortcuts earlier, in Getting Started / Introduction / First look at Godot's editor.In any case, a simple tooltip with a keyboard shortcut when hovering the mouse over a button will be useful for everyone.
I looked at Godot's source code and didn't find a quick solution for this. Therefore, I decided to open a discussion, for those who are better familiar with the engine architecture, adding this feature will not be a big problem.
As tooltips, you can use ready-made strings and shortcuts specified in
editor/editor_node.cpp
So that the final tooltips look like this in the editor (naturally with different shortcuts for different OS)
Open 2D Editor (Ctrl+F1)
Open 3D Editor (Ctrl+F2)
Open Script Editor (Ctrl+F3)
Open Asset Library (Ctrl+F4)
Beta Was this translation helpful? Give feedback.
All reactions