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There's a property in Texture2D to set its internal (i.e. rendered) size independently of its original size, but it's not exposed in the inspector. I can't find the issue that refers to it right now, but it definitely exists. |
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This kind of touches on a problem I had with one project. At one point I wanted to change prototype textures to higher resolution artwork. However, this resulted in all Sprite2Ds to double in size. As some sprites had animated scale, changing them was troublesome to say the least. |
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Describe the project you are working on
Not a particular project, just general request
Describe the problem or limitation you are having in your project
When an image doesn't match the desired in-game size, I either have to scale each Sprite or resize the image file. This is quite cumbersome and I'd much prefer to just be able to scale the Texture itself
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This will allow for easier and more intuitive texture scaling. It would also be in line with the principles KISS and DRY.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I think it should be relatively easy to add this feature
If this enhancement will not be used often, can it be worked around with a few lines of script?
I think this would be used quite often if implemented
Is there a reason why this should be core and not an add-on in the asset library?
I think that this would be used often enough to warrant being part of core
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